3 Content for Universal Design

3.1 Seven Principles of Universal Design

In many space design considerations, we design the space for "ourselves". Basically, by design, the user is implied to be:

  1. young and able bodied
  2. well-educated and tech-savvy
  3. use products as the designer intended

Many "interfaces" or places where the user accesses a space, product, service (e.g., computer and Internet based activities) can be too challenging to allow access. Some users may have temporary or permanent disabilities that interfere or prevent access to a product. For example:

Technology can often bridge the gap in accessing services and information. However, technology used in industry and in mobility devices must also follow principles of universal design.
Student learning on a computer.jpg

Seven Principles of Universal Design

  1. Equitable use: equipment should be somewhat standardized for predictability (e.g., universal keyboards)
  2. Flexible use: should accommodate a wide range of user preferences
  3. Simple and intuitive: routine features/task should be self-explanatory and have few steps
  4. Perceptible information: features do not rely on color contrasts to convey information
  5. Tolerance for error: if mistakes are made in keyboarding or sequencing, the equipment can be easily reset for multiple attempts
  6. Low physical effort: efficient use with minimum fatigue
  7. Size and space for approach and use: approach and manipulation is not limited by mobility issues

 

Universal Design

Power Point

This power-point is an extensive resource to help in your education of Universal Design/UD, the history of UD as well a rich understanding of the principles of UD.